--- Character Sheet: Character Name (nickname/real name) --- Name: Character Name PFS Number: xxxxx-y Race: Class: Faction: Alignment: Lawful/Neutral/Chaotic/True Good/Neutral/Evil Deity: Domains: Domain 1, Domain 2 Age: Eyes: Hair: Features: Something distinctive if applicable Height: Feet'Inches" Weight: x lb Size: S/M/L Gender: M/F Level: 1 Exp: 0 Mod Str: XX +X Dex: XX +X Con: XX +X Int: XX +X Wis: XX +X Cha: XX +X HP: xx/xx (x/class + x/con, per level after 1st) Speed: xx ft with armor: xx ft ___________________________________________________________________________________________ SAVES Fortitude: xx = +x(base) +mod (con) Reflex: xx = +x(base) +mod (dex) Will: xx = +x(base) +mod (wis) ATTACKS ----------------------------------------------------- Base Attack = +x Melee: x = x(base) +x(str) +x(size) Ranged: x = x(base) +x(dex) +x(size) CMB: x = x(base) +x(str) +x(size) CMD: xx = x(base) +x(str) +x(size) +x(dex) + 10 _____________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------- standard: xx = 10 +x +x +x +x +x vs Touch: xx = 10 -- +x -- +x +x Flatfooted: xx = 10 +x -- +x +x +x _______________________________________________________________ WEAPONS TAB DMG Crit Range Size Type ------------------------------------------------------------------------------------ +1 Morningstar +10/+5 1d8 +3(str) +1(magic) x2 melee M B & P Sling +7/+2 1d4 +3(str) x2 50 ft M Bludgeoning Light Crossbow +7/+2 1d8 (19-20)x2 80 ft M Piercing ____________________________________________________________________________________ ARMOUR AC Max Dex Check Penalty Spell Failure Speed ------------------------------------------------------------------------ Chain Shirt +4 +4 -2 20% 30 ft Shield Heavy, wooden +2 -2 15% ________________________________________________________________________ SKILLS Abil Mod Abil Ranks Misc (details) --------------------------------------------------------------------------- Skill points/level: xx = x(class)+x(int)+x(human) Total Spent: xx/xx +x(favoured class) --Class-------------------------------------------------------------------- Climb str* 0 = +0 0 +0(class) -0(AC penalty) Craft int Intimidate cha 0 = + 0 +0(class) Perception wis 0 = + 0 +0(class) +0(racial) Profession wis Ride dex* 0 = + 0 +0(class) -0(AC penalty) Spellcraft int +0(class) Swim str* 0 = + 0 +0(class) -0(AC penalty) --Cross Class---------------- --------------------------------------------- Acrobatics dex* 0 = + 0 +0 -0(AC penalty) Appraise int 0 = + 0 +0 Bluff cha 0 = + 0 +0 Diplomacy cha 0 = + 0 +0 Disable Device dex* -0(AC penalty) Disguise cha 0 = + 0 +0 Escape Artist dex* 0 = + 0 +0 -0(AC penalty) Fly dex* 0 = + 0 +0 -0(AC penalty) Handle Animal cha Heal wis 0 = + 0 +0(healer's kit) Knowledge (arcana) int Knowledge (dungeoneering) int Knowledge (engineering) int Knowledge (geography) int Knowledge (history) int Knowledge (local) int Knowledge (nature) int Knowledge (nobility) int Knowledge (planes) int Knowledge (religion) int Linguistics int Perform cha 0 = + 0 +0 Sense Motive wis 0 = + 0 +0 Sleight of Hand dex* 0 = + 0 +0 -0(AC penalty) Stealth dex* 0 = + 0 +0 -0(AC penalty) Survival wis 0 = + 0 +0 Use Magic Device cha ___________________________________________________________________________ *armour check penalty applies FEATS ---------------------------------------------------------------------------------- (Class) Feat Description (Human) Feat Description (1st) Feat Description __________________________________________________________________________________ TRAITS ---------------------------------------------------------------------------------- Trait Description Trait Description __________________________________________________________________________________ LANGUAGES ---------------- Common ... ________________ MISC. BONUSES --------------------------------------------------------------------------------- RACIAL Bonuses CLASS Bonuses DEITY Bonuses etc _________________________________________________________________________________ SPELLS (specialisation/opposed school #1,opposed school #2) Lvl/Dom or School Spell 0 ---------------------------------------------- 3 A Spell (A = Abjuration, c = Conjuration, etc) C Spell En Spell E Spell I Spell T Spell U Spell 1 ---------------------------------------------- 1 + 1(wis) + 1(dom) Spell D Domain Spell D Domain Spell _____________________________________________________________________ INVENTORY Cost Weight ------------------------------------------------------------------ Worn/Wielding Armor (??gp) xxlb Ammo (0) (??gp) xlb Weaps (??gp) xlb Bag - Backpack (2gp) 2lb Outfit - Explorer's Outfit (0gp) 8lb Arms - Back - Face - Head - Neck - Torso - Hands - LHand - RHand - Feet - In Backpack (1) Flint & Steel (1gp) 0lb (1) Grappling Hook (1gp) 4lb (1) Rope, hempen (1gp) 10lb (1) Torch (1cp) 1lb (1) Waterskin (1gp) 4lb ------------------------------------------------------------------ Total Personal Load: xxlb ------------------------------------------------------------------ (Type of Mount) (???gp) (0) Saddle, (type, if owned) (???gp) xlb (0) Barding (type, if owned) (???gp) xlb In Saddlebags (if owned) (4gp) 8lb (x) ------------------------------------------------------------------ Total Mount Load xxlb + Personal Load xxxlb __________________________________________________________________ ENCUMBERANCE ----------------------------- Personal Encumberance Light Load: xx lb or less Medium Load: xx lb - yy lb Heavy Load: xx lb - yy lb ----------------------------- Mount's Encumberance Light Load: xxx lb or less Medium Load: xxx lb - yyy lb Heavy Load: xxx lb - yyy lb _____________________________ COIN AMOUNT ------------- pp 0 gp 150 sp 0 cp 0 Prestige 0 Fame 0 _____________ BOONS --------------------------------------------------------------------------------- Boon Name (from Scenario x-xx) Boon Description Boon Name (from Scenario x-xx) Boon Description _________________________________________________________________________________ SCENARIO NOTES --------------------------------------------------------------------------------- [Area] Tasks: * * NPC's: * * _________________________________________________________________________________ SCENARIOS COMPLETED --------------------------------------------------------------------------------- (2012-mm-dd) 0-00: Name of Module (2012-mm-dd) 0-00: Name of Module _________________________________________________________________________________