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Merchen (Brunius) Legacy of the Savage Kings
Updated: 9:40 PM 29 January, 2010 View: CHARACTER SHEET, text
--- Character Sheet: Merchen Svenson (Brunius) ---
Name: Merchen Svenson
Race: Human
Class: Cleric
Alignment: Neutral Good
Deity: Pelor, god of the Sun
Domains: Healing, Protection
Age: 19
Eyes: Light brown
Hair: Dark brown, straight
Features: Something distinctive if applicable
Height: 5'5"
Weight: 120 lb
Size: M
Gender: M
Level: 4
Exp: 8100
Mod
Str: 15 +2
Dex: 12 +1
Con: 13 +1
Int: 12 +1
Wis: 18 +4
Cha: 9 -1
HP: 36/36
NLDMG: 33/36
Speed: 20 ft
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Base Save: +x/+y (high save/low save)
Fortitude: xx = +4 +2 (con)
Reflex: xx = +1 +0 (dex)
Will: xx = +4 +3 (wis)
Base Attack = +x
Attack Roll Totals = Base Abil Size Misc
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Melee X/X = X +2(str) +X
Ranged X/X = X +1(dex) +X
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Total AC = Base Shield Dex Armour
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16 = 10 +2 +0 +4
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Weapons TAB DMG Crit Weight Range Size Type
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+2 Mace, Heavy +6 1d8 +2(str) +1(mace) x2 8lb melee M Bludgeoning
Dagger(in L boot) 1d4 x2 1lb 10 ft M Piercing/Slashing
Dagger(in R boot) 1d4 +1 x2 1lb melee M Piercing/Slashing
Light Crossbow 1d8 x2 4 lb 80 ft M Piercing
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Armour AC Speed Weight Max Dex Spell Failure Check Penalty
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Scale Mail +4 20 ft 35 lb +3 25% -6
Shield Heavy, wooden +2 10 lbs 15% -2
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Skills Abil Mod Abil Ranks Racial/Misc (details)
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--Class----------------------
Concentration con 6 = +2 4 +0 (+4 when in combat)(combat casting)
Heal wis 8 = +4 4 +0 (healer's kit)
Jump str 2 = +2 0 +0
Listen wis 6 = +4 0 +2 (alertness)
Spellcraft int 5 = +0 5 +0
--Cross Class----------------
Spot wis 6 = +4 0(0) +2 (alertness)
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Feats
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Alertness
+2 on Listen and Spot checks
Combat Casting
+4 on Concentraion checks made to cast a spell while defensive
Scribe Scroll
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Spells (specialisation/restricted school #1,restricted school #2)
Lvl/Dom or School Spell
0 ---------------------------------------------- 6
Create Water
Inflict Minor Wounds x2
Light x2
Purify Food and Drink
1 ---------------------------------------------- 3 + 3(wis) + 1(dom)
Comprehend Languages
Bless Water
Magic Weapon
Inflict Light Wounds x3
Sanctuary
2 ---------------------------------------------- 2 + 3(wis) + 1(dom)
Sound Burst x2
Zone of Truth
Hold Person x2
Shield Other
3 ---------------------------------------------- 3 + 1(wis) + 1(dom)
Spell
Spell
D Domain Spell
4 ---------------------------------------------- 2 + 1(wis) + 1(dom)
Spell
D Domain Spell
5 ---------------------------------------------- 1 + 1(dom)
Spell
D Domain Spell
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Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp)
Bag (1) Bedroll (1sp)
Bag (1) Belt Pouch (1gp)
Back (1)
Face (1)
Head (1)
Neck (1) Holy Symbol(silver)(Sun Disc of Pelor)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
RHBoot(1) Dagger (+1) (2gp)
LHBoot(1) Dagger (2gp)
In Backpack
(1) Flint & Steel (1gp)
(1) Grappling Hook (1gp)
(1) Rope, hempen (1gp)
(1) Waterskin (1gp)
(1) Sack (Empty) (1sp)
(1) Crowbar (2gp)
(1) Healers kit (50gp)
(3) Bolts, crossbow (10) (3gp)
(10) Smokestick (200gp)
(10) Rations, Trail (1gp)
(1) Statue Head with a Crown (?gp)
(1) Black Candle in the Eye Socket of a skull (?gp)
(1) Scroll of Hold Person (?gp)
In Belt Pouch
(4) Torch (4cp)
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Coin Amount
-------------
pp 00
gp 277
sp 00
cp 82
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Misc. Bonuses
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Racial Bonuses (Human)
Bonus feat at first level.
4 extra skill points at first level, plus an additional skill point at every subsequent level.
Domain Bonuses
Healing: You cast healing spells at +1 to caster level.
Protection: You can generate a protective ward as a supernatural
ability.
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Languages
----------------
Common
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Other information
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Biography
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