Home | Schedule | Pathfinder Society | Articles | Downloads | Campaigns | Account | Upload Sheet | Admin
Buck (Avatar) Pathfinder Society
Updated: 7:16 PM 24 April, 2013 View: CHARACTER SHEET, text [stripped]
--- Character Sheet: Buck (Avatar/Tony) ---
Name: Buck Beastwood
PFS Number: 22871-4
Race: Human
Class: Gunslinger (Musket Master)
Region: Alkenstar City, Alkenstar
Faction: The Grand Lodge
Alignment: True Neutral (was Lawful Neutral)
Deity: None
Age: 44
Eyes: Brown
Hair: Brown/Grey
Features: Looks like someone you don't want to mess with!
Height: 5'10"
Weight: standard lb
Size: M
Gender: M
Level: 10
Exp: 29
Mod
Str: 12 +1 (2)
Dex: 19 +4 (5) (+1@8th)(+2/human)(+2/belt)
Con: 14 +2 (3) (+1@4th)
Int: 12 +1 (2)
Wis: 16 +3 (10)
Cha: 8 -1 (-2)
HP: 44/90 [10+(6*9)]+20[2/con*10]+6FC
Speed: 30 ft
with armor: 30 ft (light)
_________________________________________________________________
Base Save
Fortitude: 8 = 6(base) +2 (con)
Reflex: 10 = 6(base) +4 (dex)
Will: 6 = 3(base) +3 (wis)
Base Attack = +9/+4
CMB: 10 = 9(base) + 1(str) + 0(size)
CMD: 24 = 9(base) + 1(str) + 0(size) +4(dex) + 10
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee: 11/6 = 10/5 +1(str) +0
Ranged: 14/9 = 10/5 +4(dex) +0
_____________________________________________________
Total AC = Base Shield Dex Armour Size Misc
---------------------------------------------------------------
Standard: 25 = 10 +0 +4 +7 +0 +4(dodge)
vs Touch: 18 = 10 -- +4 -- +0 +4(dodge)
Flatfooted: 17 = 10 +0 -- +7 +0 +0
_______________________________________________________________
Weapons TAB DMG Crit Weight Range Size Type
-------------------------------------------------------------------------------------------------------------
+1 Seeking Holy Musket
+15/+10 1d12+6 19-20/x4 9lb 40 ft M B & P (Misfire 1-2, Capacity 1)
vs evil +2d6
within 30ft +16/+11 1d12+7 (Point Blank Shot)
Deadly Aim +12/+7 1d12+12
Deadly Aim&30ft +13/+8 1d12+13
Rapid Shot +13/+13/+8 1d12+6
RS&30ft +14/+14/+9 1d12+7
RS&DA (>30ft) +10/+10/+5 1d12+12
RS&DA (<=30ft) +11/+11/+6 1d12+13
with Steady Aim 50 ft (MUST HAVE 1 grit)
as Pistol Whip +12 1d10+2 & CMB 19-20/x2 melee B
(DMG: +1 musket, +5 dex/m.trng, +1 PBS, +6 DA, +2d6 holy)
-------------------------------------------------------------------------------------------------------------
C.Lbow MW +14/+9 1d8+1(str)
within 30ft +15/+10 1d8+2
Deadly Aim +11/+6 1d8+8
DA&30ft +12/+7 1d8+9
RS +12/+12/+7 1d8+1
RS&30ft +13/+13/+8 1d8+2
RS&DA +9/+9/+4 1d8+8
RS&DA&30ft +10/+10/+5 1d8+9
Rapier +11/+6 1d6 +1(str) 15-20/x2 2lb melee M P
Crossbow, Light +14 1d8 17-20/x2 4lb 80 ft M P
within 30ft +15 1d8+1
Lance +11/+6 1d8 +1(str) 19-20/x3 10lb melee M P (Reach)
(36gp+10gp+20gp)
_____________________________________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
----------------------------------------------------------------------------------------
+1 Living Steel Elven Chain +7 30 ft 20lb +4 -1(-2/EC,+1/trait)
________________________________________________________________________________________
Skills Abil Mod Abil Ranks Misc (details)
---------------------------------------------------------------------------
6 skill points/level = 4(gunslinger)+1(int)+1(human). FC@Lvls 1&2&3&4
Total Spent: 62/64
--Class--------------------------------------------------------------------
Acrobatics dex* 15 = +4 9 +3(class) -1(AC penalty)
for jumps 24 = +5(boots) +4(racial w/boots)
Bluff cha 3 = -1 1 +3(class)
vs goblins --- 5 = - +2(boon)
Climb str* 6 = +1 1 +3(class) -1(AC penalty) +2(eyepatch)
Craft (alchemy) int 5 = +1 1 +3(class)
Handle Animal cha 3 = -1 1 +3(class)
Heal wis 14 = +3 8 +3(class) +0(healer's kit)
Intimidate cha 3 = -1 1 +3(class)
vs goblins --- 5 = - +2(boon)
Knowledge (engineering) int 5 = +1 1 +3(class)
Perception wis 16 = +3 10 +3(class)
Ride dex* 11 = +4 5 +3(class) -1(AC penalty)
Sense Motive wis 17 = +3 10 +3(class) +1(trait)
vs goblins --- 10 = - +2(boon)
Sleight of Hand dex* 7 = +4 1 +3(class)
Survival wis 7 = +3 1 +3(class)
Swim str* 13 = +1 6 +3(class) -1(AC penalty) +2(tool) +2(eyepatch)
--Class---------------- ---------------------------------------------
Appraise int 1 = +1 0
Disable Device dex* -1(AC penalty)
Diplomacy cha -1 = -1 0 +0
in Irrisen +1 = +2(boon, after mention)
vs goblins +2 = +2(boon)
vs humanoid reptilians +2 = +2(boon)
vs Pathfinders l7 or lower +4 = +4(boon, after mention)
Disguise cha -1 = -1 0 +0
Escape Artist dex* 3 = +4 0 -1(AC penalty)
Fly dex* 3 = +4 0 -1(AC penalty)
Knowledge (arcana) int 2 = +1 1
Knowledge (dungeoneering) int 2 = +1 1
Knowledge (geography) int
Knowledge (history) int
Knowledge (local) int 2 = +1 1
Knowledge (nature) int 2 = +1 1
Knowledge (nobility) int
Knowledge (planes) int
Knowledge (religion) int
w/Cayden Cailen cleric advice (any knowledge check) +2(boon)
Linguistics int 4 = +1 3
Perform cha -1 = -1 0
Spellcraft int 2 = +1 1
Stealth dex* 3 = +4 0 +0 -1 (AC penalty)
Use Magic Device cha
___________________________________________________________________________
* armor check penalty applies
Feats
----------------------------------------------------------------
(Gunslinger) Gunsmithing (ammo costs 10% of listed price in PFS)
(Gunslinger) Armour Proficiency (Light)
(Gunslinger) Weapon Proficiency (Simple)
(Gunslinger) Weapon Proficiency (Martial)
(Gunslinger) Weapon Proficiency (Two Handed Firearms)
(Gunslinger) Rapid Reload (Muskets)
(Human) Extra Grit
(1st) Point Blank Shot (+1 atk, +1 dmg when within 30ft)
(3rd) Precise Shot
(4th) Deadly Aim (-3 atk, +6 dmg)
(5th) Rapid Shot (-2 atks)
(7th) Dodge (+1 AC)
(8th) Improved Critical
(9th) Critical Focus (+4 to confirm criticals)
_______________________________________________________________
Traits
-------------------------
Observant (+1 sense motive, sense motive as class skill)
Armor Expert (AC penalty reduced by 1)
_________________________
Languages
---------------------------
(Racial) Common (Taldane)
(Region) Kelish
(Region) Osiriani
(Ability) Draconic
(Skill) Abyssal
(Skill) Common (Tien)
(Skill) Ancient Osiriani
___________________________
Inventory
-----------------------------------------------------------------
Worn (excluding arms and armor)
Weaps Musket & Rapier 11lb
Armor Elven Chain 20lb
Bag (1) Handy Haversack (2000gp) 5lb
Bag (1) Belt Pouch (1gp) 0.5lb
Head -
HBand -
Eyes - Pirate's Eye Patch (2600gp)
(touch of the sea/exped retreat 1/day)
Neck - Golembane Scarab (2500gp)
Shldr -
Arms -
Hands -
LHand - Ring of Feather Falling (2200gp)
RHand -
Torso - Unfettered Shirt (10000gp)
(freedom of movement 1/day, 10 mins)
Belt - Belt of Incredible Dexterity +2
Feet - Boots of Striding & Springing (5500gp)
In Handy Haversack (does not count towards weight - up to 20lb)
(2) Antiplague
(2) Antitoxin
(2) Alchemical Fire
(5) Powder Horn (15gp) 5lb
(1) Powder Keg (1000gp) 5lb
(1) Flint & Steel (1gp) 0lb
(10) Tindertwig (10gp) 0lb
(1) Wand, Cure Light Wounds (35 charges) [2P] 0.06lb
(1) Torch (1cp) 1lb
(1) Scroll Case
(1) Parchment
(1) Masterwork Tool, Swim Fins (50gp) 1lb
(1) Earplugs
(1) Bell
(1) Twine
(1) Compass
(1) Collapsible Plank
(1) Periscope
(1) Skeleton Key
(1) Spring loaded wrist sheathes
Ammo (in Handy Haversack)
(10) Bullets, Admantine
(5) Bullets, Cold Iron (Alchemical)
(40) Bullets, Silver (Alchemical) (200gp for 40)
(60) Bullets (1sp ea) 1lb
(2) Alchemical Catridge, Flare (15gp) 0lb
(73) Alchemical Catridge, Paper (3gp ea) 0lb
(70) Black Powder (1gp ea) (2.5lb at 50 powders)
(60) Dry Load Catridges (660gp)
In Belt Pouch
(1) Smoked Goggles
(1) Vial (1gp) 0lb
(1) Elixir of Hiding (+10 to stealth for 1 hour)
(1) Earplugs
(1) Potion, Cure Moderate Wounds 0.06lb
(1) Potion, Fly 0.06lb
(1) Potion, Remove Blindness
(4) Potion, Touch of the Sea
Determine cost later (bought):
(2) Potion, Cure Serious Wounds
(1) Potion, Invisible
(1) Potion, Fly
(1) Scroll, Breath of Life
In Scroll Case
(2) Scroll, Touch of the Sea
(2) Scroll, Darkvision
(1) Scroll, Water Breathing
------------------------------------------------------------------
Total Personal Load: 37.5lb
------------------------------------------------------------------
Horse, Heavy, Combat Trained (300gp)
(1) Military Saddle (20gp) 40lb
In Saddlebags
(1) Bedroll (1sp) 5lb
(21) Bullets 0lb
(1) Crossbow, Light (35gp) 4lb
(10) crossbow Bolts (1gp) 1lb
(1) Grappling Hook (1gp) 4lb
(1) Gunsmith Kit (15gp) 2lb
(1) Lance 10lb
(1) Outfit, Cold Weather (8gp) 7lb
(3) Powder Horn (9gp) 3lb
(14) Rations (7gp) 14lb
(1) Rope, hempen (1gp) 10lb
(1) String (50ft) (1cp) 0.5lb
(1) Waterskin (1gp) 4lb
------------------------------------------------------------------
Total Mount Load: 101.5lb
__________________________________________________________________
ENCUMBERANCE
--------------------------
Personal Encumberance (Handy Haversack included)
Light Load: 50 lb or less
Medium Load: 51 lb - 100 lb
Heavy Load: 101 lb - 150 lb
------------------------------
Mount's Encumberance
Light Load: 399 lb or less
Medium Load: 400 lb - 798 lb
Heavy Load: 799 lb - 1200 lb
______________________________
Coin Amount
---------------------
Prestige 33
Fame 41
pp 0
gp 15358=20004+5645-2500-14000+5434+??+7971+50+5334+20-12600+
sp 9 (audit from before race for runcarved key)
cp 8
_____________________
Misc. Bonuses
---------------------------------------------------------------------------------
(Human) Skilled (+1 skill rank/level)
(Gunslinger) Grit (replenishes each day after 8 hours rest & on critical hits)
* Grit: 5 = 3(wis) +2(extra grit)
(Gunslinger) Deeds
DEADEYE
* (resolve attack vs touch AC when firing beyond first range increment,COSTS 1 grit/increment)
STEADY AIM
* (move action to increase range increment of two-handed firearm by 10ft,MUST HAVE 1 grit)
QUICK CLEAR
* (remove broken condition from firearm if caused by misfire)
** as standard action (no cost, MUST HAVE 1 grit)
** or as move action (COSTS 1 grit)
FAST MUSKET
* (reload any two-handed firearm as if it were a one-handed firearm,MUST HAVE 1 grit)
GUNSLINGER INITIATIVE
* (+2 to init and other stuff if I had quick draw which I don't,MUST HAVE 1 grit)
PISTOL WHIP
* melee attack with gun at 1d10 dmg,20/x2 crit,make CMB to knock target prone,COSTS 1 grit)
DEAD SHOT
* fire all attacks, if any hit, all hit as a single bullet,criticals confirm at highest BAB-5
** full round action, COSTS 1 grit
STARTLING SHOT
* purposely miss an opponent you would normally to hit to make them flatfooted until their next turn
** MUST HAVE 1 grit
TARGETING
* full round action to make single attack choosing body part, COSTS 1 grit. on hit:
** Arms: drops one carried item of the gunslinger's choice (does no damage)
** Head: confused for 1 round, mind affecting (damaged normally)
** Legs: target is knocked prone unless immune to trip or has 4+ legs (damaged normally)
** Torso: threatens on a critical of 19-20
** Wings: target must make a DC 20 fly check or fall 20ft (damaged normally)
(Gunslinger) Nimble +3 (+3 dodge bonus to AC while wearing light/no armor)
(Gunslinger) Musket Training 2 (+dex+1 to damage, misfire increases misfire value by 2, not 4)
(Prestige) Temple (4 PP/use of a temple for a free cure moderate wounds or lesser restoration 1/scenario,
use heal for day job rolls) [PFFG]
Heavy Combat-Trained Warhorse (Dobs)
N Advanced Simple Large Animal
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17(Leather Barding), Touch 15, Flatfooted 11 (+4 Dex,–1 size)
HP 19
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50ft.(Mounted 50ft)
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10ft; Reach 5ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs trip)
Feats: Endurance, Run
Skills: Perception +8
Equipment:Saddlebags
SQ docile
_________________________________________________________________________________
BOONS
---------------------------------------------------------------------------------
You Be Goblins (from Module We Be Goblins)
+2 to all bluff, diplomacy, intimidate and sense motive checks against goblins.
Yagevna's Blessing (from Scenario 0-04)
Mention the Yagevna family and how I assisted in freeing Natalya from her icy
prison and gain a +2 circumstance bonus to all diplomacy rolls while in Irrisen.
Koboldfriend (from Scenario 3-02)
You negotiated a truce between the Pathfinder Society and Yiddlepode of the Sewer
Dragon tribe. As part of the bargain, she gave you a token of kobold. When worn
about your neck (occupying the neck magic item slot), the token grants you a +2
to all diplomacy checks with humanoids of the reptilian subtype.
Snowmask Induction (from Scenario 2-19)
You allied with the Snowmask Clan and returned Jedrek's Shard to its rightful
place of honour beside Ranulf's body. In thanks, you are ritually inducted into
the Snowmask Clan with the title of Snowmask Brother. As part of this mystic
ceremony, you gain the permanent benefits of endure elements but only in cold and
only to temperatures of 0 degrees F and above; you gain no bonuses in extreme
heat. This is a supernatural ability.
Skill Boon (from Special Blood Under Absalom)
As an immediate action, you may reroll a skill check before success is determined.
You must accept this second roll, even if it's worse than the first roll. You may
only use this ability twice.
Averted Mauling (from Scenario 3-16)
By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a political
favor you can trade in while in Ustalav. Within the Immortal Principality, you
may trade this political favor for any non-magical item worth up to 400gp,
including but not limited to masterwork weapons and armor and courtier clothing
and jewellery.
Master of Blades Saved (from Scenario 3-16)
By saving the life of famed adventurer and former Master of Blades Vonran Vilk,
you have earned a permanent place in the Pathfinder Chronicles. You gain a +4
circumstance bonus on Diplomacy and intimidate checks when dealing with members
of the Pathfinder Society of your level or lower when you mention this boon.
Honoured Guests of the Hall (from Scenario 1-40)
Should you rescue a cleric from the grasp of the demons plaguing Cayden's Hall,
High Priestess Saphira declares you to be an honored guest and from this day forth
all drinks beneath her roof are free for you. Additionally, all clerics of Cayden
Cailean in Absalom give you a +1 circumstance bonus when asking them for information
pertaining to any Knowledge skill check.
_________________________________________________________________________________
SCENARIO NOTES
---------------------------------------------------------------------------------
[Storval Rise/Plateau]
Tasks:
* Caravans are missing/destroyed
* Giants have claimed stairs as territory, wants people to pay a tariff
* Led by a king, doesn't like anyone travelling through his kingdom
* Timely fashion, motives don't align with PFS but has much influence
* confirm what happened to our supply wagons
* deal with the king so he doesn't cause issues in future
* 500 mile journey
* hold the stairs until a large contingent arrives
* trouble spot for years - harpies and trolls
NPC's:
*
_________________________________________________________________________________
SCENARIOS COMPLETED
------------------------------------------------------------------------------------
(2011-10-08) Intro: First Steps, Part 1: In Service To Lore (+417gp)
(2011-10-08) 3-01: The Frostfur Captives (+512gp)
(2011-10-09) Modul: We Be Goblins (+500gp)
(2011-10-15) 1-39: Citadel of Flame (+553gp) (GM)
(2011-10-16) 1-52: City of Strangers, Part 2: The Twofold Demise (+507gp)
(2011-11-12) 0-04: Frozen Fingers of Midnight (+467gp)
(2011-11-19) 2-17: Shades of Ice, Part 2: Exiles of Winter (+1872gp) (GM)
(2011-04-23) 2-15: Shades of Ice, Part 1: Written in Blood (+1844gp) (GM)
(2011-12-??) 0-17: Perils of the Pirates Pact (+1271gp)
(2012-01-02) 0-24: Decline of Glory (+1540gp)
(2012-01-26) 2-19: Shades of Ice, Part 3: Keep of the Huscal King (+1926gp)
(2012-01-27) 3-02: Sewer Dragons of Absalom (+1362gp)
(2012-01-27) 3-11: The Quest For Perfection, Part 2: On Hostile Waters (+1859gp)
(2012-01-28) 3-09: The Quest For Perfection, Part 1: The Edge of Heaven (+520gp)
(2012-01-28) 3-13: The Quest For Perfection, Part 3: Defenders of
Nesting Swallow (+534gp)
(2012-07-29) Specl: Blood Under Absalom (+?? gp)
(2012-02-07) 3-06: Song of the Sea Witch (+3392gp)
(2012-03-25) 3-16: The Midnight Mauler (+3160gp)
(2012-04-07) 0-40: Hall of Drunken Heroes (+7703gp) +20
(2012-04-07) 3-15: The Haunting of Hinojai (+2524gp) +10
(2012-04-14) 0-31: Sniper In The Deep (+5874gp) +50
(2012-10-06) 3-20: Rats of Round Mountain, Part 1 (+4375gp) +? [2P] (not 0! check with andrei)
(2012-10-06) 3-22: Rats of Round Mountain, Part 2 (+7995gp) +75 [2P]
(2012-10-20) 3-12: Wonders In The Weave, Part 1 (+5495gp) (GM)[2P]
(2012-01-06) 4-06: Green Market (+5645gp) (GM)[2P]
(2012-01-10) 4-03: The Golemworks Incident (+5434gp) +10 [2P] 14593.98
(2012-01-26) 4-12: The Refuge of Time (+7971gp) +50 [2P] 22614.98
(2012-01-28) Specl: Race for the Runecarved Key (+5334gp) +20 [2P] 27968.98
(2013-03-10) 2- : Echoes of the Everwar, Part 3
(2013-03-??) 4- : King of the Stoval Stairs (+ gp)
_____________________________________________________________________________________
