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Yogh (AntiCop) Sleepless Knights

Updated: 9:28 PM 22 June, 2003 View: CHARACTER SHEET, text

Yogh Shiggurath - Char sheet (Matt)

Name:        Yogh Shiggurath
Race:        Half-Orc
Class:       Barbarian
Alignment:   Chaotic Good
Religion:    Kord (not a religious guy tho)
Age:         19
Eyes:        Deep yellow
Hair:        Scraggly long dark brown
Features:    Many rigid scars across his body, large 2 centimeter thick scar across forehead from a sword wound. Thick gold nosering tattoo of a burnt skull on forearm.
Height:      6'3
Weight:      207 lb/93.9kg
Size:        Medium-sized
Gender:      Male
Level:       3
Exp:         4460

Base Speed = 40 feet (includes class bonus of +10)

Base Save +1/+3
Fortitude = +6
Reflex    = +4
Will      = +3

      Mod
Str 18 +4
Dex 16 +3
Int  9 -1
Cha  9 -1
Con 17 +3
Wis 14 +2
HP: 36 (1d12)
AC: 17 = 10(base) + 3(dex) + 4(armour)

Skills                   Abil Mod    Abil  Ranks  Racial
--------------------------------------------------------
Listen                   Wis  +6  =  +2    +4     0
Climb                    Str  +8  =  +4    +4     0
Wilderness Lore          Wis  +6  =  +2    +4     0
Intuit Direction         Wis  +5  =  +2    +3     0
Swim                     Str  +7  =  +4    +3     0

.-~Base Attack~-.
Melee (str):  7 = 3(base) + 4(abil) + 0(size)
Ranged (dex): 6 = 3(base) + 3(abil) + 0(size)

.-~Weapons~-.
Greataxe    TAB: +8  DMG: 1d12  Crit: x3  Weight: 20 lb  Range: 5 ft   Size: L  Type: Slashing
Shortbow    TAB: +6  DMG:  1d6  Crit: x3  Weight:  2 lb  Range: 60 ft  Size: M  Type: Piercing

.-~Armor~-.
Scale Mail        AC: +4   Speed: 30 ft   Weight: 30 lb   Max Dex Bonus: +3   Armour Penalty: +0

.-~Feats~-.
Weapon Focus (Greataxe)
Endurance

.-~Gold~-.
53 gp
9 sp
0 cp

.-~Items~-.
(20) Arrows in Quiver          3 lb
( 1) Backpack                  2 lb
( 1) Bedroll                   5 lb
( 1) Explorer's Outfit         8 lb
( 1) Flint & Steel             - lb
( 1) Rations, Trail            1 lb
( 1) Sack                      ½ lb
( 1) Waterskin                 4 lb

Extra Items Weight Carried:  23½ lb

Total Weight (armour, weapons, items): 75½ lb

.-~Misc. Bonuses~-.
    -Racial Bonuses-
Orc Blood: For all special abilities and effects, a half-orc is considered an orc. Half-orcs, for example, can use special orc weapons or magic items with racially specific orc powers as if they were orcs.

    -Racial Immunities/Resistances-
!!NONE!!

    -Class Bonuses-
Barbarian Rage - temporarily gains +4 str +4 con +2 morale bonus on Will saves, but suffers a -2 penalty to AC. Constitution increases the barbarians hit points 2 points per level but the hitpoints go away at the end of the rage (back to normal). While raging cannot use skills or abilities that require concentration such as moving silently or casting spells (the only class skills he cant use while raging are craft, handle animal, and intuit direction). Lasts for number of rounds equal to 3 + chars (newly improved) constitution modifier. At end of rage barbarian is fatigued (-2 str -2 dex cant charge or run) for the duration of that encounter (unless he is 20th level or up when the limitation no longer applies) Can only rage once per encounter and only a certain number of times per day (determined by level) entering rage takes no time but can only do during his action. At 15th level bonuses become +6 str +6 con +3 morale bonus to will saves.

Fast Movement - The barbarian has a speed faster than the norm for his race by +10 feet when wearing no armour, light armour, or medium armour (and not carrying a heavy load).

Uncanny Dodge - Starting at 2nd level, the barbarian gains the extraordinary abilitiy to react to danger before his senses would normally allow him to do so. At 2nd level and above, he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker (He still loses his dexterity bonus to AC if immobilized) At 5th level, the barbarian can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to use a flank attack to sneak attack the barbarian. The exception to this defense is that a rogue at least 4 levels highter than the barbarian can flank him (and thus sneak attack him). At 10th level, the barbarian gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus to Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 13th level, these bonuses rise to +2. At 16th, they rise to +3, and at 19th they rise to +4.

Damage Reduction - Starting at 11th level, the barbarian gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time he is dealt damage. At 14th level, this damage reduction rises to 2. At 17th level, it rises to 3. At 20th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.

    -Abilities-
Darkvision - Can see in the dark up to 60ft (B&W only)

    -Languages-
Common, Orc.

    -Proficiencies-
  -Class-
Weapon Proficiency - All Simple and martial weapons.
Armour Proficiency - Light and Medium armour.
Shield Proficiency

    -Other Bonuses-
No XP Penalty for Multiclass
Illiteracy - Barbarians cannot write or read. The Barbarian must spend 2 skill points to gain the ability to read and write any language he is able to speak.